﻿/* PilotData.cs
 * Author: Richard Broker
 * Date: 04/09/2011
 * Purpose: This file contains the minimum skill data for characters in pardus.
 *
 *  This file is part of Tame.
 *
 *  Tame is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  
 *  Tame is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with Tame. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

// #TODO Merge this into "Tame/Objects/Character"
// #TODO Make the functions use the enum to set the base
//       skill taking into account the character race. 
namespace Tame.Objects.Character
{
    public static class RaceDefaults
    {
        public static int MIN_SKILL_ASTEROIDS = 10;
        public static int MIN_SKILL_ENERGY = 10;
        public static int MIN_SKILL_NEBULA = 10;
        public static int MIN_SKILL_FUEL = 10;
        public static int MIN_SKILL_TAC = 10;
        public static int MIN_SKILL_HA = 10;
        public static int MIN_SKILL_MAN = 10;
        public static int MIN_SKILL_WEAP = 10;
        public static int MIN_SKILL_ENG = 10;
        public static int MIN_SKILL_CLOAK = 10;
        public static int MIN_SKILL_HACKING = 10;       

        public static void resetMinSkills()
        {
            MIN_SKILL_ASTEROIDS = 10;
            MIN_SKILL_ENERGY = 10;
            MIN_SKILL_NEBULA = 10;
            MIN_SKILL_FUEL = 10;
            MIN_SKILL_TAC = 10;
            MIN_SKILL_HA = 10;
            MIN_SKILL_MAN = 10;
            MIN_SKILL_WEAP = 10;
            MIN_SKILL_ENG = 10;
            MIN_SKILL_CLOAK = 10;
            MIN_SKILL_HACKING = 10;
        }
    }
}
